Prefect Galvano looked out across the peaceful waters of Prince Thorne Bay and admired the cannons guarding the port. Almost a century of peace had made the cannons seem like an unnecessary and gaudy accessory to the otherwise pristine visage. But, with the Green and Blue Empires locked in a deadly war just across the waters he feared it would only be a matter of time before the Red Empire would be dragged into their petty conflict. Still he hoped to avoid such a mess and aid his district’s continued peaceful growth.
One of my chief goals in creating Cogs & Generals was to create a game that could be won without any bloodshed. Such a victory would not be easy and a strong military would still be necessary to assuage any potential attackers, but I wanted to foster at least the possibility of victory through peace. The goal of the game has always been to create the greatest empire, which is not necessarily always merely the “last empire standing” in a world turned to rubble. I am pleased to say that our last play tested game proved that such a victory was possible.
We started a three empire game on the smallest map possible, with each empire starting as island nations. Three small islands begat three small empires.
The Black Empire had not forgotten the Blue Empire’s vendetta from the previous game and the two empires were almost immediately at war with one another. Meanwhile I attempted to keep the Red Empire out of the war, slowly building up the infrastructure of my island. I built forts along the coast as a deterrent to would be attackers, but also for the victory points that they granted. I let the other empires waste significant sums of money on large navies while I littered my shorelines with coastal batteries.
Eventually, the Black and Blue Empires reached a stalemate, and I was able to win the game through victory points without having fought a single battle.
There are still some points to iron out including -
-I am still not content with the way that naval battles play out. A “fleet” represents a significant investment on the part of the player and to see it go down with one dice roll seems anti-climatic.
-Need to update the cards to reflect the battle system
-Need to update the quick guide cards to reflect rule changes